Pygame ile Yılan oyunu #35
22.10.2022Python programlama dilinde Pygame kütüphanesi kullanarak yılan oyunu hazırlıyoruz
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import pygame import random pygame.init() white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) blue = (0, 0, 255) screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption('Yılan Oyunu Pygame') clock = pygame.time.Clock() snake_block = 20 snake_speed = 10 font_style = pygame.font.SysFont(None, 30) def our_snake(snake_list): for x in snake_list: pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block], 2) def message(msg, color): mesg = font_style.render(msg, True, color) screen.blit(mesg, [screen_width//2-(len(msg)*10)//2, screen_height//3]) def gameLoop(): game_over = False game_close = False x1 = screen_width // 2 y1 = screen_height // 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = random.randrange(0, screen_width - snake_block, snake_block) foody = random.randrange(0, screen_height - snake_block, snake_block) while not game_over: while game_close == True: screen.fill(white) message("Kaybettiniz! Çıkmak için Q-Devam için C tuşlarına basınız", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True game_close = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change screen.fill(white) pygame.draw.rect(screen, blue, [foodx, foody, snake_block, snake_block]) snake_List.append((x1, y1)) if len(snake_List) > Length_of_snake: del snake_List[0] our_snake(snake_List) pygame.display.update() if x1 == foodx and y1 == foody: foodx = random.randrange(0, screen_width - snake_block, snake_block) foody = random.randrange(0, screen_height - snake_block, snake_block) Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop() |